I’m using actionManager for mesh OnPointerOverTrigger events. I have meshes in front of and behind a wall.
Is there any way for the wall to block events on meshes that are behind it?
I tried putting an empty function on a wall OnPointerOverTrigger event but it is still triggering the one behind it. I looked through the docs for something like preventDefault() but didn’t see one for actionManager.
Did I miss something?