I am testing GPU usage of babylon on mobile device.
In a very simple scene(just one camera):
Bloom off, GPU usage: 55%
Bloom(kernel size = 64) on, GPU usage: 100%
Bloom(kernel size = 1) on, GPU usage: 90%
It happens both on IOS and Android.
I am testing GPU usage of babylon on mobile device.
In a very simple scene(just one camera):
Bloom off, GPU usage: 55%
Bloom(kernel size = 64) on, GPU usage: 100%
Bloom(kernel size = 1) on, GPU usage: 90%
It happens both on IOS and Android.
Yeah that’s expected as bloom involved processing the full image 3 times
I will suggest reduce the screen resolution (you can use engine.setHardwareScalingLevel for that)
Reduce the screen resolution is a choice for sure, but I am wondering whether there is any approximate and efficient method replacing standard bloom?
Please share back here if you find a smarter way! I guess a lot of people will be interested