Blur filter in render target texture

I want to apply a blur filter or anti-aliasing to render target texture in order to improve the refraction’s visual. Is there any way to do it ?

@sebavan @Deltakosh this question is from Pixcap team
cc @Coffiend

Regarding antialiasing - you can increase the samples of the refraction texture by providing an object instead of generateMipMap. Something like this:

Babylon.js Playground (

Regarding adding effects, I guess you could use an EffectRenderer to apply your own (shader) effect, but I will let the other geniuses (which know much more about this than me) answer