So if I had two bones, both with the same animation but different rest poses how does that affect the animation?
Then in addition, what is the best way to find the difference between those two poses and modify one of them accordingly to make it match the other bones movements.
Not too familiar with how animations work with self-created skeletons and bones, but it doesn’t seem like the animation is looping. Added a SkeletonViewier and some debug console.logs: