Hey all!
I am currently working on an experiment where I am using the BoneLookController, but I noticed in the documentation that it only supports 2 bones at the moment (Babylon.js docs), so I was wondering if there is a workaround for this?
As you see, this part works fine, but what I am missing is a control at the elbows (and knees), to prevent it from bending inwards, but no way I could get it to work (https://www.babylonjs-playground.com/#3ZF25V#1). I think the issue probably lies with one controller overwriting the transform and rotation of the one downstream? When I add an elbow control, the hand controler stops working.
Is there a way to chain multiple BoneIKController’s together, or what would be the best way to achieve that?