I can control it in “forward mode”, but what about inverse? I don’t know if I have to use bones, skeletons, physics engines… I need the 3 arms to move according to position of the final sphere, which actually should be limited to move only on an horizontal plane.
Please disregard the other objects, they don’t work properly and I’ll finish them once I get how to implement IK…
Wasn’t it that the current implementation of the IK controller only solves for 2 bones? I think I remember a forum post where they chained several IK controllers together to work around that.