When I use a node material and enble the DefaultRenderingPipeline, the color of the material is much brighter. What can I do to fix this problem?
Hello! Here are some tips: Image Processing | Babylon.js Documentation
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@carolhmj Thanks for the reply. The doc proposes a solution to the Shader Material. I am using the Node Material in my scene which is created from the NME. What else can I do?
It’s looks like the material is missing the ImageProcessing block. I just applied it to the final color, right before the fragment block.
NME: https://nme.babylonjs.com/#AT7YY5#82
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Thanks a lot. It’s what I am searching for.