Brighter color issue of Node Material

When I use a node material and enble the DefaultRenderingPipeline, the color of the material is much brighter. What can I do to fix this problem?

Hello! Here are some tips: Image Processing | Babylon.js Documentation

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@carolhmj Thanks for the reply. The doc proposes a solution to the Shader Material. I am using the Node Material in my scene which is created from the NME. What else can I do?

It’s looks like the material is missing the ImageProcessing block. I just applied it to the final color, right before the fragment block. :slight_smile:


Thanks a lot. It’s what I am searching for.