Building windows with inside transparency and "real" outside reflections

That’s not me. I’m not the ‘pushy’ type :innocent: but I’m glad that you are willing to embrace the subject :smiley:
I believe I must have spent my entire digital designer carrier struggling with and challenging ‘reflection’. In 2D, in 3D, in real-time, everywhere, always and still today. There are just so many different types and techniques and all have their scope, advantages and downsides.

Not long ago, I remember this thread:

If anyone feels like sharing their own XP, I guess this would be a place to do so…

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