for instance, if i have mesh_1
and mesh_2
with renderingGroupId = 0
(they render based on camera distance), and mesh_3
with renderingGroupId = 1
, is there a way to modify mesh_2
so it renders based on camera distance with mesh_1
but always in front of mesh_3
? i’d want mesh_3
to always be in front of mesh_1
too. thanks!
This is a bit advanced but you can have all of them in the same rendering group and then define your own sorting function:
Scene | Babylon.js Documentation
This is something you want to call at the scene level:
scene.setRenderingOrder(0, ...
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