Caching resources using asset manager

Hi all :slight_smile:

I want to load assets quickly and i using asset manager for load my glb file. to solve it I want to use a caching method. I have read this documentation : Optimizing Using Cached Resources | Babylon.js Documentation but I still don’t understand how to implement. does anyone have an example of how to apply it using an assets manager ?

It will be cached under the hood automatically if you enable database storage

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Hi @Deltakosh what do you mean indexeddb? and how do i activate it?

Just follow the guidance of the doc you linked :slight_smile:

This caching methods works only for .babylon scenes and don’t supports .gltf scenes? Is it right?

I’ve tried it, but it doesn’t work

Well it should. Can you repro with a simple example in the PG so I can have a look?