Hi,
Is there a reason you chose to set an ellipse for camera collision detection instead of a potentially faster cube ?
I understand precision is a factor but could we have this possibility in the future?
Thanks
Hi,
Is there a reason you chose to set an ellipse for camera collision detection instead of a potentially faster cube ?
I understand precision is a factor but could we have this possibility in the future?
Thanks
You could probably implement it outside of the camera code by managing it on the side as a workaround.
I would say it could be the great start of creating a box collider instead of our current ellipse one.
Would be actually a great contrib for the engine ?