I want to set the position and direction of a camera to the position and direction of a transform node. Intended behaviour is that the camera will always be at the exact position and direction of the node when rendering:
init: this.camera = new Camera("Camera", new Vector3(0, 0, 0), this.scene); loop: this.camera.position = node.position; //this.camera.direction = node.direction; this.scene.render();
I tried it with the position so far, but the view doesn’t change. I read that the usage of Camera is discouraged, but I don’t need all the behaviour of the other cameras.