Well, appears that Camera doesn’t work. I resorted to UniversalCamera and using the following code:
node.getWorldMatrix().decompose(
undefined,
this.camera.rotationQuaternion,
this.camera.position);
Well, appears that Camera doesn’t work. I resorted to UniversalCamera and using the following code:
node.getWorldMatrix().decompose(
undefined,
this.camera.rotationQuaternion,
this.camera.position);