Camera Frustum MaxZ?


Black corner in the FAR corner of the starbox…


Is this a camera MaxZ issue or…is box too big, or something else?

//Spacebox set like this...
nx.spacebox = BABYLON.Mesh.CreateBox("spacebox", 7500, nx.scene); //spacebox //from 5000
//and Cam zMax set like this...
nx.scene.activeCamera.maxZ = 11000;

So if I change the 11000 to 14000 should that fix it, or something else?


Yes this is max plane clipping. Just increase camera.maxZ :slight_smile:

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Late night… setting camera.maxZ on wrong camera. : )

Thanks for being there DK. Confirmed maxZ si fixo a la problemo.

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