For some reason, the camera in this Playground example is locked (detached?) until you click on the first mesh. After that, the camera moves freely with mouse commands (attached to the canvas?), and you can continue to move the meshes around.
I’ve been using this line to start a scene with a freely moving camera:
But adding it returns this error:
Line 16 : 981438 - Cannot read property ‘addEventListener’ of undefined
Thanks in advance