okay, so the goal is to have the planes have the same tilt visually.
in the playground, I sent the planes that have the same rotation on the same axis y and z with space between them on the x
if you zoom out a bit you could see that their tilt is different from the first one on the left to the right one but they have the same y rotation.
I am asking if there is a function or option to make them look that they have the same tilt from the first one till last and my camera is static no alpha beta radius they constant i didn’t add it to the pg
PointerEventTest | Babylon.js Playground (babylonjs.com)
I guess you need orthogonal mode, perspective view because the near is large and far is small, so unless it is in the exact same position, even if the pose is exactly the same, there will be visual difference in posture.
@11128@xiehangyun
in my case i can’t use orthogonal mode, i am looking for a function that will take array of the planes from left to right and re-enter their rotation values to end up having the same rotation visually,
like the first book rotation is 1 the next is 1.1 the next 1.2 based on a formula, to have the same visual rotation in the end