I think I get the following point correctly:
- An ArcRotateCamera always has its target in the center of the scree and it can be orbited around it using alpha and beta while the zoom is controlled by radius.
But I think this one might be incorrect:
- A UniversalCamera (FreeCamera) looks towards its target which it might not be in the center of the screen.
Are camera targets always positioned in the center of the screen?