Camera Targets Position

Hello all,

I think I get the following point correctly:

  • An ArcRotateCamera always has its target in the center of the scree and it can be orbited around it using alpha and beta while the zoom is controlled by radius.

But I think this one might be incorrect:

  • A UniversalCamera (FreeCamera) looks towards its target which it might not be in the center of the screen.

Are camera targets always positioned in the center of the screen?

A universal camera target is were it looks only but none of the other controls are related to it.