This is sort of a follow up to my last issue. I have this playground: https://playground.babylonjs.com/#GQCSSP#2
It’s like a scope, with a cylinder, plane, and a camera. I’ll adjust everything later, but this is a sort of proof-of-concept for a sniper scope. The camera that is being drawn onto the plane has a smaller fov to make the zoom. When you move backward, you can see the cylinder, which means that it is lagging behing. Setting its inertia to 0 doesn’t help. Moving backward and switching between left and right makes the cylinder seem to zip across the plane. Any ideas or help?