Here is a test PG I created that has a rabbit with a sphere that is set according to a bone position.
If you rotate the camera, you can see that the sphere lags behind. You should also be able to see that the skeleton viewer lags (you might have to zoom out to see it).
I can’t use attach to bone for what I’m doing in my project. I need to be able to set a position relative to bone position of a character that is a child of the camera.
BTW, I wasn’t able to update the PG title when saving (chrome).