CameraGizmo.displayFrustum

Why is the camera’s minz and maxZ set to 0 when the camera cameraGizmo’s scope border still exists?

some related doc here :

https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#clipping-planes-and-infinite-perspective

gizmo frustum display uses the camera projection matrix. So, math computation is on the camera side. gizmo is only a ‘dumb’ display.

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