My team is using a project that runs with a very low frame rate (there are a lot of heavy models).
I’ve noticed that in that case the camera inertia increases a lot. Apparently it’s tied to the FPS.
So I’ve decided to reduce the camera’s inertia (from 0.9 to 0.35) to overcome this effect.
However the camera’s speed and rotation are reduced a lot if I do this.
See here: https://playground.babylonjs.com/#MFZVVI#2
Is this normal? I could increase the camera’s speed and angular sensitivity to compensate.
But camera’s inertia should only impact the inertia, not the speed.