Coming from a Unity background, it is possible for 2 particle systems to share a draw call if they use the same material. In BabylonJS however, it seems I can only apply the texture to a particle system and not a material so it seems no batching can occur. The only way I can think to combine 2 particle effects is to double the emission rate and use a custom emitter, this will work in my current case but might not work for all. So my question: is there any other way to combine 2 particle effects with the same texture into 1 draw call?
I’ve created a Playground example HERE