added to the todo list
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Sorry, finally got a bit of time to debug this. It seems like the texture is not set to be ready after loading it again. This is not entirely an XR issue, but for some reason, when in a dual screen/rig camera mode, the internal texture isReady stays false. I am still trying to find a solution for that internally, but until then -
Setting the internal texture to ready when the media can play works well in XR.
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Thank you so much!
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