I am finding it difficult to make a material blink.
This is the original example with working scale, rotation, position animatios - https://www.babylonjs-playground.com/#CBGEQX#1
This is my result with adding color animation - https://www.babylonjs-playground.com/#CBGEQX#52
What I am doing is the following:
var animation3 = new BABYLON.Animation("colorAnimation", "material.color", 30, BABYLON.Animation.ANIMATIONTYPE_COLOR3, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
const originalColor = box1.material.color;
keys = [];
keys.push({
frame: 0,
value: new BABYLON.Color3(1,0,0)
});
keys.push({
frame: 40,
value: originalColor
});
keys.push({
frame: 80,
value: new BABYLON.Color3(0,0,1)
});
animation3.setKeys(keys)
// Create the animation group
var animationGroup = new BABYLON.AnimationGroup("my group");
animationGroup.addTargetedAnimation(animation1, box1);
animationGroup.addTargetedAnimation(animation2, box1);
animationGroup.addTargetedAnimation(animation3, box1);
animationGroup.play(true);
This does not change the color of the materials and a nothing happens when I press play. How can I make the material blink?
Thanks.
Update:
The following error is logged in the console.
LerpToRef https://preview.babylonjs.com/babylon.js:16
Lerp https://preview.babylonjs.com/babylon.js:16
color3InterpolateFunction https://preview.babylonjs.com/babylon.js:16
_interpolate https://preview.babylonjs.com/babylon.js:16
animate https://preview.babylonjs.com/babylon.js:16
_animate https://preview.babylonjs.com/babylon.js:16
_animate https://preview.babylonjs.com/babylon.js:16
animate https://preview.babylonjs.com/babylon.js:16
render https://preview.babylonjs.com/babylon.js:16
compileAndRun https://www.babylonjs-playground.com/js/main.js:135
<anonymous> self-hosted:1007
_renderLoop https://preview.babylonjs.com/babylon.js:16
<anonymous> self-hosted:1009