Hey BJS Team, hope you’re well!
I wanted to let you know about a strange problem I’ve been having with the AudioEngine:
If I start my engine using an Html Canvas element, I have no problem but if I use a WebGLContext, I can’t access Engine.audioEngine
which is undefined
.
This must be related to this code but I logged Engine.AudioEngineFactory
and it exists even with WebGLContext.
The solution for me was simply to use the Html Canvas of my WebGLContext and it worked again. As I assume it’s supposed to work in both cases, perhaps you’d like to dig into this.
I hope that helps!
Cheers, Valentin