We’re seeing the following error (pasted below) in two different instances in our application.
Can only call EventTarget.addEventListener on instances of EventTarget
Instance 1: In the following piece of code
await SceneLoader.LoadAssetContainerAsync(dirpath, filename, scene);
new PBRMaterial(materialConfigName, scene)
I’m not totally sure how these two pieces of code are even related, and how we could be seeing the aforementioned error all of a sudden, with no code changes.