Can we customize different materials to different meshes even after merging or if not, what is the work around?
You can use multiMultiMaterials
parameter of MergeMeshes: https://doc.babylonjs.com/typedoc/classes/BABYLON.Mesh-1#MergeMeshes
Like this:
var sample = BABYLON.Mesh.MergeMeshes([mesh,box], true, false, null, false, true)
In your playground:
thank you!