Can you manually scale and move a physics imposter on a mesh?

By any chance can you manually scale or reposition a physics collider ?

I’m asking because I’m trying to put a box collider around my floating robot.

Playground:

cc @RaananW or @Cedric (please be patient as they are on vacation for now)

You can move and change orientation of the mesh, the impostor will update accordingly.
But not the scaling.
You will have to dispose and recreate a new one. If it doesn’t happen too ofter, it should be no problem.

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