Hi kids. I might as well ping @Cedric, as that seems to be trending, for physics issues.
https://playground.babylonjs.com/#7YV8E0#118
Normal Ops: After 2 seconds, my strange motor moves leg SLOWLY to 135 degrees… then locks it there with a distance joint. At 25 seconds, I unlatch the distanceJoint and let the leg swing. I’ve been working on it for months… as ya’ll know.
Today… for some reason, the motor started increasing speed… EACH playground RUN.
Try it. Run motor, watch it latch at 135 degrees, wait till 25 seconds to unlatch, take note of its “swing speed” (slow).
Now run it again without reload. Motor runs faster, so longer wait till unlatch, then it swings faster.
Run it again without reload. Faster motor still, faster swing after unlatch.
It could be me/code. Not sure. This is a complicated playground, but I have been using this PG for some-time, and this is the first time I have seen speed-up. Slow speeds are very important to me in this project… so… I need to find this problem.
Main thing… has anyone done any recent PR’s that could have caused this (in core levels)?
Again, it could be my code… but… it LOOKS like a “physics engine init-at-RUN when in playground” issue, too.
I DO have a step-speed adjuster at lines 123-124, but that should get “reset” at each PG run, one would think. It has not given me any problems in previous months.
Any info would be most-welcome, thx.