In NodeMaterial, using ReflectionTextureBlock’s alpha output will cause compilation error. but the final color and alpha is valid.
change the clearColor’s alpha, the mirror plane’s transparent is updated. but open ground mat in node material editor, it report an compiliation error.
Hey! I’ll take a look at this.
Hey there! The compilation error will be fixed by this: Fix reflection block empty output by carolhmj · Pull Request #12940 · BabylonJS/Babylon.js (github.com). You won’t be able to see the ground texture in the Node Editor as it’s a render target texture, but the material itself will continue working.