Error mirrorTexture about the mesh with shaderMaterial

The meshes below the ground,but it shows the reflection about the mesh with shaderMaterial.
PR:Babylon.js Playground

The mirror texture uses clip planes to cut off the geometry which is on the wrong side of the plane.

By default, clip planes are disabled for shader materials, you must enable them:

See line 31.

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Thanks for your reply. :smile: