I’ve tried both Standard and PBR materials unlit / emissiveColor white etc but no matter what I do I can’t seem to get Babylon and Photoshop to match when I apply an opacity gradient texture to a material with an opaque diffuse/albedo texture. I also set
opacityTexture.getAlphaFromRGB = true and I am getting an opacity gradient but it always looks “muddy” and incorrect. See below.
The strip in the middle is the gradient opacity texture.