Please see this video. Please don’t ask me to make a PG - I can’t upload the zone OBJ/MTL/PNG files in the playground, so I can’t conveniently reproduce this for you. Sorry!
The tree should be alpha tested and not alpha blended
This would solve the issue.
Basically texture.hasAlpha = true and material should not have useAlphaFromDiffuse or opacity setup.
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I will try this asap. Thanks.
Worked great. Thanks
Where “a” is the branch plane material…
a.opacityTexture = null;
a.diffuseTexture.hasAlpha = true;
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