I have here a simple scene with a sphere and a “mountain”.
The sphere should roll over the mountain.
But depending on the number of polygons used for the mountain it does or does not.
With low number of polygons (count set to 20) the sphere pass the mountain.
If the number is set to 100 the sphere behaves odd. (Please change ‘count’ in the example pg)
I guess I’m about to understand why this happens. But is there any way around this. I.e. is there any parameter I can change to make the physics more accurate.