Hi, I have a problem with the quality of Physics simulation, I am using AmmoJSPlugin. A simple scene contains a sphere and should collide with the mesh terrain, how you can see on the picture. The problem is,
the sphere is too bellow in the object surface. Sometimes it’s okay, but other times it’s partially immersed and under the mesh of object. Is there any tutorial, how to prepare mesh for good results if we are working with Physics…? This is like “hocus pocus”. How can I know their requirments for good results…
Even though the ball is in the valley and its should to stand, it is still spinning and moving slightly.