So ok, actually you can set the position by camera.setposition.
You just have to use an actual BABYLON Vector
Like: camera.setPosition(new BABYLON.Vector3(0, 0, 10));
But be aware of your upperRadiusLimit… You can’t exceed that.
See line 11:
So ok, actually you can set the position by camera.setposition.
You just have to use an actual BABYLON Vector
Like: camera.setPosition(new BABYLON.Vector3(0, 0, 10));
But be aware of your upperRadiusLimit… You can’t exceed that.
See line 11: