in my scene I put several meshes into a transformNode to transform them all at once. I flip some transformNodes by scaling the x axis by -1. I noticed that artifacts appear on the meshes of the flipped transformNode if I use cascaded shadows.
This are two meshes side by side:
You can see that the left mesh has has visible lines on it. It is definitely caused by flipping it.
Any idea how to avoid this?
const shadowGenerator = new CascadedShadowGenerator(1024, light) shadowGenerator.bias = .01 shadowGenerator.normalBias = 0 shadowGenerator.numCascades = 2 shadowGenerator.lambda = 0 shadowGenerator.cascadeBlendPercentage = 0 shadowGenerator.stabilizeCascades = false shadowGenerator.autoCalcDepthBounds = false