Hi,I want to change the texture of the model I imported, but the UV of the model is confused after the change. Does anyone know why?
This is probably a problem with the model itself, here it looks like the full face as the same u or v ?
Would be easier if you share your example.
Thank you for your reply.The detailed question is this.I decaler a new material and a dynamictexture.
and the picture shows my code and the uv of the cube in 3dmax,but when I import it to babylon.js and give the cube a new material (model.material = materialGround),the cube has a wrong uv(the cube’s diffuseTexture becomes a dynamictexture).
Could you share it on the playground ? https://playground.babylonjs.com
OK,thank you.
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