I am having a difficult time changing the material and diffuse texture on a model. It’s a Synty model and I’ve tried to clean it up as much as I can, but it doesn’t seem to be making a difference.
The mesh can be found here: https://cdn.jsdelivr.net/gh/antidamage/Filestore/Hipster.glb
They’ve done their usual thing and mapped the polygons as tiny bits to the right color on the texture. At my end I’ve converted the fbx to glb using Cinema4D, but that didn’t seem to affect the default material.
Can anyone see what’s wrong with this mesh?
Update: I tried repacking the UVs just to be sure and yep, now the material can change. The UV islands are literally zero in size. That doesn’t fix the original issue though.