so I am trying to make changes to ./src/Rendering/edgeRenderer.ts and for some reason nothing that I do seem to reflect in the code after the node builds.
The other files that I am changing (the shaders vx/fx) are all propagating the changes instantly.
Im not dropping any errors and simple things like declaring new uniforms here
is doing nothing. All the old uniforms are there on the object when its created in a scene the “worldViewProjection”, “color”, “width”, “aspectRatio” parts, but I see nothing for the fog stuff.
I dont think they are even really getting bound at all when they should.
I tested and put a console.log in the render() method of the edgeRenderer to see if I could get anything to pop up, and now I’m stumped cause its either TS strips console logs or I am doing something wrong.
It really feels like nothing I am doing to the edgeRenderer.ts file is doing anything but it still is building and being checked by cmder because if I was to break the code it lets me know right away. But then simple thing like a console.log won’t even come out (again maybe I’m just dumb and you can’t add console.log outs to it and there might be some method im supposed to be using instead?)