Hello, found a bit of an edge case where setting renderingGroupId causes the mesh to only render for one eye when in an immersive session using the Apple Vision Pro on VisionOS 2. I can confirm that this was not happening on VisionOS 1 and is not a problem on the latest version of the quest firmware and browser.
Not sure if this is a Babylon problem or a problem with how safari is implementing webXR in the new update.