I have created a web site whereas I drag&drop textures on my 3DSMAX exported meshes using a jquery application. I pick the meshes using scene.pick during the drop and everything works fine. However, when i clone a mesh and I drop the texture on the cloned mesh, the original mesh is ALSO updated (I guess the memory buffer is loaded with the material name). If I replace the material of the cloned mesh with Babylon Standard during cloning, then it’s fine but I don’t want to do that. Is there a workaround?
You’ll probably have to clone materials also
myClonedMesh.material = myClonedMesh.material.clone()
Yep Perfect !!! That solves the issue.
Thanks for the help Vinc3r.