hey
i change the camera position
- have i any event for know about collision camera with other object ?
- how can correct the movement like automatic camera movement when i manually change camera position by code?
hey
i change the camera position
One idea:
If you parent an object to the camera…like a cube as an example, then you can use collision with the cube. So the cube would move when the camera moves and you can use that for collision detection.
hey thanks that is good idea but let me show you what is the main problem in PG
https://www.babylonjs-playground.com/#U8MEB0#158
i need camera move same as when we walk move with keys [up- left -down back]
Forgive me as I’m having a difficult time understanding exactly what you’re trying to do. It sounds to me like you’re interested in getting standard FPS-like controls for your camera?
You’re actually already using the free camera which has these built in for you…so in the playground you posted, I can use the arrow keys to move the camera around as you describe.
Again please forgive me if I’m misunderstanding.
dear @PirateJC it is for my bad english too
i really need know about that
the main question is where i can update camera (by check collision) after transform manually?
Have you tried camera.onAfterCheckInputsObservable
?
Also, you have onViewMatrixChangedObservable
and onProjectionMatrixChangedObservable
.
i will read about them thanks i let you know if i cant get
hi again
i think i explain that wrong
look this example https://www.babylonjs-playground.com/#U8MEB0#158
i want when camera moved automatically (not buy input) and hit the box that not go inside the box
Hi,
I probably misunderstand what you’re looking for because the @PirateJC’s solution looks good to me. Here is a basic example with a box attached to the camera and used to check for collision when the camera move automatically:
https://www.babylonjs-playground.com/#U8MEB0#159
please excuse me if my answer is out of scope
hi thanks
i dont wanna stop when camera hit the box i wanna that movement path corrected after camera hit any mesh
Hi, thank you for the precision.
You can probably take a look at the navigation mesh extension:
https://doc.babylonjs.com/extensions/navigationmesh
As a quick example, I’ve just reuse an existing PG ( founded here Babylon.js Documentation) and add your camPlay() function:
https://www.babylonjs-playground.com/#RNCYVM#123