Hi there BabylonJS community,
Just sharing a small game dev study. Chicken Chess
All content in the game was using 100% cloud tools.
Model with Spline, exported gltf and then colored dynamically using the amazing BABYLON.StandardMaterial.
UI created in Figma > Photopea and to the IDE using the PSD scene importer.
I am in love with BJS ! For over a decade I’ve been developing HTML5 games and always looking for the best tools for the job. As a SE I always struggled with getting into using big engines and tools so I ended up creating my own stuff (mostly code based) and since I found BJS I wanted to integrate it into my IDE. Now I did and I am so happy with it.
More and more to come!