Child mesh distorts and stretches to match parent scaling after rotation

It seems it’s the same problem than in Rotation and scaling of child not preserved properly when parent is non-uniformly scaled and rotated or Distortion occurs when the mesh is moved from the world coordinate system to another non-uniformly scaled mesh - #2 by Evgeni_Popov.

The outcome is that we would probably need to support shear deformation in our transformations, but this is not something we plan to do, as it would represent a huge change in the code base. Handling non-uniform scaling is always a problem and should be avoided if possible…

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