I’ve made a quick special for my company the last days. I’m completely new to Blender and relatively new to Babylon so please be kind
this is embedded into our company’s page as an iframe.
What I’ve done here:
created the scene in Blender 2.8
no materials defined in Blender, all done in Babylon
created a bezier path for the light in the scene. then I’ve copied the XYZ coordinates and created an array for the points in JS which then I’ve used to create a catmull rom closed path in Babylon
one particlesystem for the snow (with custom start and update functions)
one particlesystem for the light
as a special twist - it would be boring - the “FREAK OUT” mode
Did you do this using Python on Blender? For example by converting your curve into mesh then saving vertex position. Or maybe you saved Blender curved point properties and use these for creating the BJS path?
No, that would have been more time to invest creating a script than just type the xyz coordinates blender shows
I’ve only needed 16 vertex points for the catmull rom