Cloning the current Scene?

For some GLB export, I need to make crucial changes to the contents of my current Scene, which I’d have to reverse after the export.

In order to avoid that, I would like to know if it is feasible to clone the current Scene, make changes on the clone, do my exports and discard the clone.

What you can do is load your assets to an assets container, clone them all to a new scene, do your changes, and dispose the new scene when you don’t need it anymore. Will that work?

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Sounds like a good idea! I’ll look into it. Thanks :slight_smile:

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