When using the following node material and pressing the “Generate Code” button, the resulting code is not creating properly quoted values:
– actual –
ColorMerger.rSwizzle = r;
ColorMerger.gSwizzle = g;
ColorMerger.bSwizzle = b;
ColorMerger.aSwizzle = a;
– expected –
ColorMerger.rSwizzle = “r”;
ColorMerger.gSwizzle = “g”;
ColorMerger.bSwizzle = “b”;
ColorMerger.aSwizzle = “a”;
Thanks a lot for the report, I squizzed the fix in my current open PR createTexture onLoad callback passes the texture as arguments by sebavan · Pull Request #12674 · BabylonJS/Babylon.js · GitHub
It should be in tomorrow.
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