I have problems to make a collide test using a blender exported gltf model.
in blender the mesh is as follow
I am using getNodeByName() to retrieve my mesh, but unfortunately, when doing
axe6 = getNodeByName(“axe6_te32”) I am retriveing a TransformNode.
Then, I am not able to use axe6.intersectsMeshs() function.
I found I can get the meshes using axe6.getChildMeshes () that returns me an array of Mesh(es).In my case there are 17 meshes inside (I think that’s because there are 17 materials defined in it). But from my viewpoint this should be only one mesh to be able to use collide detection ?
What to do in order being able to use this group of mesh as a single on and being able to use collide ?