Hi there, im developping a medieval 3rd person online game.
I use blender to create most of the graphical assets (also animated characters)
Try it yourself:
https://to5ta.github.io/js_zero/
As i didnt want to initialize a whole physics engine only for the character controls, i started using moveWithCollision
to move my character in the desired direction instead.
This approach works fine for meshes i created with the MeshBuilder (CreateBox/CreatePlane), but is rather buggy for imported gltf-meshes.
Notice how you can sink in the greater box or even walk through its walls. Whereas the small box works fine for me currently.
So, how to fix moveWithCollisions used together with gltf imported meshes?
Any help is highly appreciated